All Projects
14 projectsThe Switch
Hyper-casual dodge and score game.
A Procedural Game
Procedural 2D platformer. Dash, dodge, defy danger.
The Labyrinthine Path
Navigate a procedurally influenced labyrinth.
Carrom Break
Mobile carrom game shipped on Android.
Take A Deep Breath
Game jam entry with SSR Games.
Stack Ü
Tower stacking game for Android.
Sky Dodge: Missile Mayhem
Aerial dodge game for Android.
KnockBase
Cross-platform productivity app — Contributed as a Unity Intern.
Secrets of Life
48 hour game jam entry.
Anonym
Networked multiplayer dark game — MVC architecture.
Wantr
Networked mobile app — UI integration and architecture.
Jumble Jolt
Mobile game for KRYS Studio.
Airship Travel Game
Android game built for Zerzura Studios.
Kishkindha Kand
Mythological fantasy platformer — Technical Artist role.
Side Work
Experiments, art, and things built just to see if they work.
Python Console Games
6 classic games built in Python — Madlib, Guess The Number, Rock Paper Scissors, Hangman, Tic Tac Toe, Minesweeper. Pure terminal, pure fun.
Line Renderer Experiment
Exploring Unity's Line Renderer with random procedural line generation, color cycling, and real-time debug controls.
CiphForger
Deterministic password generator. Same inputs — salt, platform, username — always produce the same strong password. Nothing stored, nothing sent. Built with Next.js, deployed on Vercel.
ronik.dev
This portfolio is itself a project. JSON-driven CMS, auto-generated resume at /resume, a playable easter egg on load, and a /linktree built in. One file drives everything.
VERO — Versioning Extension Release Optimizer
A Unity Editor extension that enforces release discipline. Stop forgetting to version your builds.
GRID — Grid Layer Accelerated Drafter
A Unity Editor extension for grid-based level design. Paint levels with prefabs or generate them from flat 2D textures.
DRIP — Distributed Random Instance Placer
A Unity Editor tool for fast, controllable scene object placement. Grid, Bezier curve path, surface alignment, randomization, and heatmap debug — all in one window.
[WIP], RUNE — AI From Scratch
Built a GPT-style language model from scratch — 824K parameters, trained on Shakespeare. Then built a multi-agent system on top: master agent, specialist agents, and a memory layer. No frameworks, just PyTorch and curiosity.