Who I Am
I'm a Game Developer with 3+ years of professional experience — shipping across Android, iOS, PC, Web, and VR. Hyper-casual titles, networked multiplayer apps, VR experiences, and everything in between.
My goal is always to build systems that are as robust as they are readable. I’m a polyglot developer—fluent in C#, JS, and Python — and I pride myself on my ability to adapt quickly to new languages and technical requirements.
All Projects
15 projectsThe Switch
Hyper-casual dodge and score game.
A Procedural Game
Procedural 2D platformer. Dash, dodge, defy danger.
The Labyrinthine Path
Navigate a procedurally influenced labyrinth.
CiphForger
Password generation web tool.
Revolver Rift
PvPvE FPS developed at Blood Nexus Studio.
Carrom Break
Mobile carrom game shipped on Android.
Anonym
Networked multiplayer dark game — MVC architecture.
Take A Deep Breath
Game jam entry with SSR Games.
Stack Ü
Tower stacking game for Android.
Sky Dodge: Missile Mayhem
Aerial dodge game for Android.
KnockBase
Cross-platform productivity app — Android and iOS.
Secrets of Life
48 hour game jam entry.
Jumble Jolt
Mobile game for KRYS Studio.
Airship Travel Game
Android game built for Zerzura Studios.
Kiskindha Kand
Mythological fantasy platformer — Technical Artist role.
Side Work
Experiments, art, and things built just to see if they work.

Python Console Games
6 classic games built in Python — Madlib, Guess The Number, Rock Paper Scissors, Hangman, Tic Tac Toe, Minesweeper. Pure terminal, pure fun.

Line Renderer Experiment
Exploring Unity's Line Renderer with random procedural line generation, color cycling, and real-time debug controls.
RUNE — AI From Scratch
Built a GPT-style language model from scratch — 824K parameters, trained on Shakespeare. Then built a multi-agent system on top: master agent, specialist agents, and a memory layer. No frameworks, just PyTorch and curiosity.
CiphForger
Deterministic password generator. Same inputs — salt, platform, username — always produce the same strong password. Nothing stored, nothing sent. Built with Next.js, deployed on Vercel.
ronik.dev
This portfolio is itself a project. JSON-driven CMS, auto-generated resume at /resume, a playable easter egg on load, and a /linktree built in. One file drives everything.
Tech Stack
Experience
Building open-source Unity editor tooling and indie games.
Freelance delivery across two mobile titles post full-time engagement.
Full-time development across multiplayer, VR, and mobile titles.
First freelance engagement — shipped a production-ready animated credit screen.
Technical Artist on a mythological fantasy platformer.
Led end-to-end development and launch of two Android titles.
Sole developer on a crossword-style word puzzle mobile game.
Owned five production features end to end on a cross-platform app.
Sole developer on a mobile word-puzzle game for a client.
Built casual Android games during first professional studio engagement.
Let's Work Together
Available for freelance, contract, and full-time roles. Response time under 24h.